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Stick Your Carrots: Why Purpose Beats Perks

  • Writer: Mike Lamb
    Mike Lamb
  • 14 hours ago
  • 5 min read

Back in the days of cavemen, motivation was as primal as it gets: eat, drink, mate – and try not to get trampled by a woolly mammoth.


Jump ahead to the Industrial Revolution, and things changed. Work became more structured, more repetitive, and more hierarchical. A new kind of motivation emerged – external incentives built on the logic of reward and punishment. Or, as it’s more commonly known, “the carrot and the stick.”


This extrinsic model still dominates the workplace today. We clock in and chase bonuses, promotions, and perks, while avoiding reprimands, targets, and awkward chats about "performance." It’s familiar, simple, and in many cases, effective – particularly when the goal is compliance.


But just as our instinct to survive evolved into an insatiable pursuit of “more, more, more,” a new form of motivation began to emerge in the mid-20th century – one that author Daniel Pink argues could redefine how we think about what drives us.


A cartoon image of two cavemen fighting off a woolly mammoth.

Ctrl + Alt + Motivate


In Drive, Pink introduces the idea that society runs on motivational operating systems: the invisible frameworks that guide how we work and live.


  • Motivation 1.0 – Rooted in survival

  • Motivation 2.0 – Built on rewards and punishments

  • Motivation 3.0 – Powered by autonomy, mastery, and purpose


Pink puts it plainly, arguing that Motivation 2.0 is overdue an upgrade:


[Motivation 2.0] worked fine for routine twentieth-century tasks. But in the twenty-first century, Motivation 2.0 is proving incompatible with how we organize what we do, how we think about what we do, and how we do what we do.

He continues: 

 

Partly because work has become more creative and less routine, it has become more enjoyable. That, too, scrambles Motivation 2.0’s assumptions. This operating system rests on the belief that work is not inherently enjoyable – which is precisely why we must coax people with external rewards and threaten them with outside punishment.

 

It’s a sentiment that echoes the familiar saying: “Do what you love, and you’ll never work a day in your life.” When what you do is fulfilling, you’re good at it, and you feel in control, external rewards and punishments naturally take a back seat.

 

But is it that simple? 

 

Our capitalist society runs on carrots – higher pay, more annual leave, a corner office, that coveted parking spot by the entrance... There’s a brilliant gag in The Simpsons where Homer drives to the nuclear power plant, parks up, and is close enough to wave back at Marge and Bart watching from the bedroom window just over the fence. You don’t need to be a nuclear safety inspector to work out that some perks are worth the grind.


But here’s the rub: can we have both – the perks and the purpose?

 


Hands Off the Wheel


If Motivation 2.0 is about control, Motivation 3.0 begins with autonomy – giving people the freedom to decide what they work on, when they do it, and how they approach it.


“Our ‘default setting’ is to be autonomous and self-directed,” Pink explains. “Outdated notions of ‘management’ often conspire to change that default setting.”


Google’s 20% Rule is often cited here. The concept was simple: give engineers one day a week to work on side projects they genuinely care about. One such project, “Caribou,” eventually became Gmail – now the most widely used email service in the world, with over 1.8 billion users. Imagine achieving that level of impact in your entire career – let alone with something that began as a fun side project!


Netflix took it further with its unlimited vacation policy. Employees could take time off whenever they wanted, as long as the work got done. Morale improved. Trust increased. Nobody had to pretend to be busy until 6pm.


And then there’s the ROWE – Results-Only Work Environment – where people are measured by output, not hours. No clock-in times. No dress code. Just results.


This kind of trust isn’t just a perk – it’s fundamental to motivation


A cartoon image of a figure wearing a tie, with a ping pong bat in one hand and a game console controller in the other.

Master of Some


Next comes mastery – the drive to get better at something meaningful.


Pink draws heavily from psychologist Mihaly Csikszentmihalyi’s concept of flow – those moments when you’re so focused on what you're doing that time seems to disappear.


The best moments usually occur when a person’s body or mind is stretched to its limits in a voluntary effort to accomplish something difficult and worthwhile.

If you played Sonic the Hedgehog 2 in the ’90s, you’ll know the feeling. No save files. No second chances. If you lost in the Death Egg Zone, it was back to Level 1. Frustrating, sure. But when you finally beat Robotnik? It felt like a triumph. It wasn’t just a game – it was mastery in 16-bit form!


Pink goes on to explain that mastery is governed by three principles:


  1. Mastery is a mindset – It starts with the belief that our abilities are not static, but infinitely improvable. 

  2. Mastery is a pain – It requires hard work, resilience, and a commitment to deliberate practice. 

  3. Mastery is an asymptote – It’s something we can pursue but never fully attain. As Pink puts it, mastery is “impossible to fully realize, which makes it simultaneously frustrating and alluring.” 


And maybe that’s exactly what keeps us moving forward – this built-in drive to get better, to push a little harder, and to finish off that wily Eggman once and for all!


Feel Good Inc.


The third pillar is purpose – working not just for money, but toward something that actually matters.


Too often, purpose is treated like the office pot plant – nice to have, but ultimately ornamental. In reality, it’s the core of Motivation 3.0. As Pink explains:


Purpose maximization is taking its place alongside profit maximization as an aspiration and a guiding principle.

Take Wikipedia. No salaries. No KPIs. Just millions of people contributing for free. Why? Because they want to. It gives them autonomy, it allows for mastery, and it’s rooted in a clear, shared purpose: the advancement of human knowledge.


As Pink notes, such an ‘open source’ business model would’ve seemed insane back in the 1990s during the heyday of Microsoft’s ubiquitous Encarta encyclopaedia package. Nowadays, more than 4 billion people use Wikipedia. Microsoft quietly scrapped Encarta in 2009.


A cartoon of two figures reading an oversized book with a pot of pencils to one side.

Motivation, Upgraded


So, what’s the takeaway?


You can’t bribe people into doing their best work. You can’t shame them into it either. You can only create the conditions for motivation to flourish – and that starts with trust.


Give people the autonomy to do the work in their own way. Offer them mastery by helping them to grow. And connect them to a purpose bigger than the next performance review.


Because people don’t go the extra mile for carrots or KPIs. They go when the work matters – and when they feel like they matter, too.


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